Dola AI
AI agent for Unreal Engine 5 that edits Blueprints, C++, and levels with your review.
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About Dola AI
Dola AI is an agent for Unreal Engine 5, delivered as a desktop app plus an Editor plugin and running on Claude. You describe a change in plain language, and Dola plans it, edits Blueprints, C++, UMG widgets, materials, and levels in the open editor, checks the result in Play In Editor, and holds every change for your review. Each change can be inspected as a diff in Unreal and either kept or reverted to the previous asset.
Key features include Blueprint editing (adding nodes, wiring pins, setting variables, then compiling and saving), C++ generation grounded in real engine symbols so UCLASS and UFUNCTION code is written against actual engine APIs, editor actions such as spawning actors, applying materials, building UMG widgets, and running Play In Editor, and a QA agent that plays the result in PIE before reporting completion. Questions about a project can be answered without Unreal open, with Dola reading project files on disk and citing its sources. Specialist agents use Claude Sonnet for planning and review and Claude Haiku for building, and the cost of each run is shown.
Dola AI is aimed at Unreal Engine developers and game teams who want to speed up Blueprint and C++ work, prototype gameplay, and get quick answers about their project. It is free to download for Windows and Linux, with paid plans starting at $10/month.